< Game mechanics
Game mechanics | |
---|---|
Types of Mechanic | Board | Cards | Resource Management | Role Playing | Unit Placement |
Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement | |
Cards | Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management |
Role Playing | Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling |
Unit Placement | Secret Unit Deployment | Worker Placement |
Part of Board Game Design. See also Gameplay |
Area Control and Area Influence are mechanisms used in board game design. Typically area control is awarded to the player who has most or a majority of pieces in any given area.
In this way, it can be viewed as a sub-category of Auction/Bidding as players can increase their "bids" for any specific area by placing more pieces there.
Links to Boardgame geek
Games using Area Control & Area Influence
This article is issued from Wikiversity. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.