< Game mechanics
Game mechanics | |
---|---|
Types of Mechanic | Board | Cards | Resource Management | Role Playing | Unit Placement |
Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement | |
Cards | Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management |
Role Playing | Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling |
Unit Placement | Secret Unit Deployment | Worker Placement |
Part of Board Game Design. See also Gameplay |
Worker Placement is a mechanism used in game design which limits the amount of information available to players. The player who controls certain playing pieces is the only person to have perfect information about the nature (or even the positioning) of those pieces. This mechanic can be used to simulate "fog of war" in wargames.
Links to Boardgame geek
Games using Worker Placement
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