< Game mechanics
Game mechanics | |
---|---|
Types of Mechanic | Board | Cards | Resource Management | Role Playing | Unit Placement |
Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement | |
Cards | Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management |
Role Playing | Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling |
Unit Placement | Secret Unit Deployment | Worker Placement |
Part of Board Game Design. See also Gameplay |
Hand Management is a mechanism used in card and board game design. Hand management games feature cards that reward players when they play cards in certain sequences or groups. Effective play of cards and sequences of cards may vary, depending on board position, cards held or displayed and cards played by opponents. Good hand management means gaining the best value out of available cards under given circumstances. Many cards have multiple uses in the game, creating complex reasoning to identify an "optimal" sequence.
Hand management does not concern manual dexterity.
Links to Boardgame geek
Games using Hand Management
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