< Game mechanics < Card Driven Campaign
Game mechanics | |
---|---|
Types of Mechanic | Board | Cards | Resource Management | Role Playing | Unit Placement |
Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement | |
Cards | Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management |
Role Playing | Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling |
Unit Placement | Secret Unit Deployment | Worker Placement |
Part of Board Game Design. See also Gameplay |
Card Driven Battle and Card Driven Campaign games involve the use of cards to trigger events which alter how the game develops. This can include having A, B, C etc decks which allow some events to be randomised through shuffling, while keeping a chronological structure between the decks.
Links to Boardgame geek
Games with Card Driven Battles or Campaigns
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