Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.[1]
Readings
Learning Tasks
Explore some example models and identify the use cases of Augmented Reality in learning environemts:
- Molecules or crystal lattices displayed on Markers,
- ancient site reconstruction on a marker like Forum Romanum in Rome Italy,
- attach Wikiversity learning resource to real geolocations,
- explore places with 360 degree equirectangular images.
- ...
Create a 3D Model in Aframe | Place 3D Model on Marker |
---|---|
Create your own 3D objects on markers and place them at geolocation e.g. with AR.js.
Resources
- Projects
- Resources
- Tutorial with Mixare and tracking.js[2]
- JSON3D4Aframe - 3D Model generator for Augemented Reality consisting of geometric primitives
See also
References
- ↑ Wikipedia: Augmented reality
- ↑ Tracking.js - Web portal of the tracking.js OpenSource library - application of different computer vision algorithms and techniques for the browser environment - 2017 - https://trackingjs.com/
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