Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.[1]

Readings

Learning Tasks

Explore some example models and identify the use cases of Augmented Reality in learning environemts:

Create a 3D Model in AframePlace 3D Model on Marker

Create your own 3D objects on markers and place them at geolocation e.g. with AR.js.

Resources

See also

References

  1. Wikipedia: Augmented reality
  2. Tracking.js - Web portal of the tracking.js OpenSource library - application of different computer vision algorithms and techniques for the browser environment - 2017 - https://trackingjs.com/
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