megahex
English
![](../I/Megahex.svg.png.webp)
A seven-hex megahex
Alternative forms
- mega hex
Pronunciation
- IPA(key): /ˈmɛɡəhɛks/
Noun
megahex (plural megahexes)
- (war game) A regular, quasi-circular polygon made up of multiple hexagons used to indicate a different scale, range, or area of effect on a hexagonal grid. Commonly used on maps for some tabletop war games and roleplaying games.
- 1979 December, Brad McMilliam, “Some Spells for the Very Smart Sorcerer”, in The Dragon, number 32, page 18:
- All creatures within five megahexes of the wizard will be thrown to the ground, and take one hit damage from cuts, bruises, and contusions.
- 1980 September-October, Paul King, “Cityfight”, in Phoenix, number 27, pages 7–10:
- To avert this, hexes are grouped into 'sevens' to give large "megahexes", a unit can search it's [sic] own "megahex" or up to two "megahexes" away.
- 1989 September, Matthew J. Costello, “Neat Stuff”, in Isaac Asimov's Science Fiction, volume 13, number 9, page 183:
- If a Walker (fire power 6) shoots at a Rebel Trooper (Armor 2) one megahex away, the Imperial baddie has to roll 6 dice (for the firepower) minus 1 (for the one hex range).
- (rare) An irregular grouping of hexagons indicating a single area on hexagon-based game map.
This article is issued from Wiktionary. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.