Superbeat: Xonic
North American cover
Developer(s)Nurijoy
Publisher(s)
EngineUnity
Platform(s)Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One
ReleasePlayStation Vita
  • KOR: October 22, 2015[1]
  • NA: November 10, 2015[2]
  • EU: November 10, 2015[2]
  • AU: December 10, 2015
  • JP: December 17, 2015
PlayStation 4
Xbox One
  • WW: June 7, 2017[3]
Nintendo Switch
  • NA: November 21, 2017
  • EU: November 30, 2017[4]
  • JP: October 3, 2019
Genre(s)Music, rhythm
Mode(s)Single-player

Superbeat: Xonic (Korean: 슈퍼비트: 소닉) is a 2015 rhythm game for the PlayStation Vita; PlayStation 4, Xbox One and Nintendo Switch as Superbeat: Xonic EX in 2017 developed by Nurijoy, a company formed by former employees of Pentavision.[5] The game is published by Sony Computer Entertainment Korea in South Korea, in Japan,[6] PM Studios in conjunction with Acttil in North America,[7] and by Rising Star Games in Europe[8] with a release date of Q4 2015 worldwide. It is considered a spiritual successor to the DJMax music game series and its gameplay is based on the 2014 arcade game Beatcraft Cyclon, also made by Nurijoy.

Gameplay

The gameplay of Superbeat: Xonic consists of tapping notes to the beat of a song, either with the PlayStation Vita's face buttons or touchscreen. Modes, in order of difficulty, include 4 TRAX mode, 6 TRAX, and 6 TRAX FX. When selecting any mode, 3 tracks are played in succession and the player's performance is evaluated at the end. Local scores can be uploaded to a global online leaderboard if connected to the internet.[9]

Superbeat features over 50 different tracks from a variety of genres, including soulful house, RnB, indie pop, progressive metal, and big beat and many more, and will include a collection of original music from producers such as 3rd Coast, ND Lee, Tsukasa and others.[10]

The World Tour mode consists of a series of missions that are unlocked as the player advances in level. Each mission requires the player to play one or more songs while accomplishing certain goals. The missions are set in fourteen nightclubs located across the world.

Development

Superbeat: Xonic was announced in March 2015,[11] with a western release later confirmed in June 2015. The game's North American publisher, PM Studios, was previously involved with the release of DJMax Fever. According to CEO Michael Yum, the decision to release the game on the Vita platform was based on fan feedback.[12][13] The game is compatible with the PlayStation TV.[14]

Reception

Superbeat: Xonic received generally favorable reviews from critics.

References

  1. "리듬 액션 게임, '슈퍼비트 소닉', 10월 22일 발매". Ruliweb (in Korean). October 1, 2015. Archived from the original on October 3, 2015. Retrieved October 1, 2015.
  2. 1 2 "Superbeat: Xonic launches November 10". Gematsu. October 23, 2015. Archived from the original on October 24, 2015. Retrieved October 24, 2015.
  3. 1 2 3 "Superbeat: Xonic for PS4 launches June 6 in North America, June 9 in Europe; for Xbox One on June 7 - Gematsu". Gematsu. 2017-05-05. Archived from the original on 2017-05-07. Retrieved 2017-05-08.
  4. "PM Studios on Twitter". Twitter. Archived from the original on December 25, 2022. Retrieved October 19, 2017.
  5. "The 'Spiritual Successor' To DJMax Is On Its Way To North America". Kotaku. June 6, 2015. Archived from the original on September 10, 2015. Retrieved September 14, 2015.
  6. "PS Vita用音楽ゲーム『SUPERBEAT XONiC』2015年発売決定! ARC REVOLUTION CUP 2015で試遊可能" [Music game for PS Vita "SUPERBEAT XONiC" in 2015 announced! Trial play possible with ARC REVOLUTION CUP 2015]. Famitsu (in Japanese). August 7, 2015. Archived from the original on September 9, 2015. Retrieved September 5, 2015.
  7. Hannley, Steve (August 20, 2015). "PS Vita Exclusive SUPERBEAT: XONiC Gets First Trailer, Box Art". Hardcore Gamer. Retrieved September 14, 2015.
  8. Romano, Sal (July 16, 2015). "Superbeat: Xonic coming to Europe this fall". Gematsu.com. Archived from the original on September 18, 2015. Retrieved September 14, 2015.
  9. "Superbeat: Xonic will be a retail release". Gematsu. June 9, 2015. Archived from the original on September 23, 2015. Retrieved September 15, 2015.
  10. Walcott, Tyrone (August 28, 2015). "High-speed rhythm action game Superbeat: Xonic announced for PS Vita". PlayStation.Blog.Europe. Archived from the original on September 5, 2015. Retrieved September 5, 2015.
  11. "SCEK, 누리조이와 전략적 제휴 통해 신규 음악게임 개발". This Is Game (in Korean). March 18, 2015. Archived from the original on July 15, 2015. Retrieved September 15, 2015.
  12. "DJMax successor Superbeat: Xonic coming to North America this fall". Gematsu. June 8, 2015. Archived from the original on July 12, 2015. Retrieved June 29, 2015.
  13. "Interview with Michael Yum and Tyrone Walcott of 'Superbeat Xonic'". PRANKSTER101 PRODUCTIONS. September 7, 2015. Archived from the original on September 7, 2015. Retrieved September 15, 2015.
  14. "Superbeat: Xonic promo trailer, box art". Gematsu. August 20, 2015. Archived from the original on September 23, 2015. Retrieved September 15, 2015.
  15. "Superbeat: Xonic for PlayStation Vita Reviews". Metacritic. CBS Interactive. Archived from the original on 2021-10-02. Retrieved 2021-10-01.
  16. "Superbeat: Xonic for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 2021-10-01. Retrieved 2021-10-01.
  17. "Superbeat: Xonic for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on 2021-10-02. Retrieved 2021-10-01.
  18. Whitaker, Jed (30 November 2015). "Review: Superbeat: Xonic". Destructoid. Archived from the original on 1 October 2021. Retrieved 1 October 2021.
  19. "Superbeat: Xonic (Switch) |". Nintendo Life. 4 December 2017. Archived from the original on 1 October 2021. Retrieved 1 October 2021.
  20. Theriault, Donald (24 November 2015). "Superbeat XONiC (Switch) Review". Nintendo World Report. Archived from the original on 1 October 2021. Retrieved 1 October 2021.
  21. "Superbeat: Xonic (PS4) |". Push Square. 30 June 2017. Archived from the original on 1 October 2021. Retrieved 1 October 2021.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.