Majin and the Forsaken Kingdom
European box art
Developer(s)Game Republic
Publisher(s)Namco Bandai Games
Director(s)Yoshiki Okamoto
Takashi Shono
Producer(s)Daisuke Uchiyama
Designer(s)Sosuke Honda
Yohei Yanase
Writer(s)Ryo Suzukaze
Yohei Yanase
Composer(s)Toshihiko Sahashi
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: November 23, 2010
  • AU: November 25, 2010
  • EU: November 26, 2010
  • AS: November 26, 2010
  • JP: January 20, 2011
Genre(s)Action-adventure, puzzle
Mode(s)Single-player

Majin and the Forsaken Kingdom (魔人と失われた王国, Majin to Ushinawareta Ōkoku) is an action-adventure video game with puzzle elements, developed by Game Republic and published by Namco Bandai Games. It was released on November 23, 2010 in North America.[1]

Plot

The story is set in a once prosperous and fruitful kingdom, which is overtaken by a mysterious "Darkness" and thrown into disarray. While many citizens attempted to explore and find out what's going on, they were never to be seen again, and the decay continued. To cleanse this forsaken kingdom of the darkness, a young thief sets out to find and free the mythical Majin - an incredibly powerful mystical beast, to reclaim its power and restore the land to its former glory.

Gameplay

The game is an action/platformer, with puzzle elements thrown in at different intervals. Players control the thief, Tepeu, while the Majin, Teotl, is A.I. controlled. Though the player takes no direct control over Teotl, they can give him commands, which are often used for solving puzzles or during combat.

As the game progresses, Teotl will gain powers, such as the ability to produce electricity. These elements will be used both in combat and puzzle solving.

The game is intended to emphasize the differences in Tepeu and Teotl. For example, at certain points, the characters will be separated and Tepeu must dispatch enemies using stealth, as he does not have the strength Teotl does.

Development

The game was first announced during Namco Bandai's press briefing in Gamescom 2009 trade show.[2] Takahiro Sasanoi, director for Tekken 6, also served as the director for this game.[3] The original title was Majin: The Fallen Realm however, this was later changed during development.[2] Although the game shares many conceptual similarities with Team Ico's The Last Guardian, Namco Bandai states that Majin and the Forsaken Kingdom "was in development long before [The] Last Guardian was announced."[4] In March 2010, Namco Bandai confirmed the game for a western release.[2]

Reception

The game received "mixed or average" reviews on both platforms according to video game review aggregator Metacritic.[5][6]

The Daily Telegraph gave the X360 version a score of 9 out of 10 and called it "one of the most memorable, enjoyable games I've played this year."[21] However, 411Mania gave the same version 6.9 out of 10 and stated that it's "worth a weekend rental, or possibly a pick-up if you’re in need of an action-adventure game with some backtracking."[22] The A.V. Club gave the PS3 version a B− and said that while the game "isn't overtly a kids' game, the translations and voice acting are almost comically silly."[20]

References

  1. Clements, Ryan (April 14, 2010). "Majin and the Forsaken Kingdom: Befriending the Beast". IGN. Retrieved October 25, 2015.
  2. 1 2 3 Wales, Matt (August 19, 2009). "GC 2009: Majin Incoming from Bandai Namco". IGN. Retrieved October 25, 2015.
  3. "Majin and the Forsaken Kingdom (PS3) - Credits". AllGame. Archived from the original on November 15, 2014. Retrieved October 25, 2015.
  4. Donlan, Christian (May 24, 2010). "Majin and the Forsaken Kingdom Hands-On". Eurogamer. Retrieved June 5, 2010.
  5. 1 2 "Majin and the Forsaken Kingdom for PlayStation 3 Reviews". Metacritic. Retrieved October 25, 2015.
  6. 1 2 "Majin and the Forsaken Kingdom for Xbox 360 Reviews". Metacritic. Retrieved October 25, 2015.
  7. Sterling, Jim (November 22, 2010). "Review: Majin and the Forsaken Kingdom". Destructoid. Retrieved November 4, 2015.
  8. Edge staff (December 25, 2010). "Majin and the Forsaken Kingdom Review (PS3)". Edge. No. 222. p. 91.
  9. 1 2 Parkin, Simon (November 23, 2010). "Majin and the Forsaken Kingdom". Eurogamer. Retrieved November 4, 2015.
  10. 1 2 Reeves, Ben (December 2010). "Majin and the Forsaken Kingdom". Game Informer. No. 212. Retrieved October 25, 2015.
  11. Noble, McKinley (November 23, 2010). "Majin and the Forsaken Kingdom (360)". GamePro. Archived from the original on November 27, 2010. Retrieved November 4, 2015.
  12. 1 2 danielrbischoff (November 23, 2010). "Majin and the Forsaken Kingdom Review". Game Revolution. Retrieved November 4, 2015.
  13. 1 2 VanOrd, Kevin (November 22, 2010). "Majin and the Forsaken Kingdom Review". GameSpot. Retrieved October 25, 2015.
  14. "Majin and the Forsaken Kingdom Review (X360)". GameTrailers. December 7, 2010. Retrieved November 4, 2015.
  15. Rowe, Brian (November 21, 2010). "Majin and the Forsaken Kingdom Review (X360)". GameZone. Retrieved November 4, 2015.
  16. 1 2 Steimer, Kristine (November 22, 2010). "Majin and the Forsaken Kingdom Review". IGN. Retrieved October 25, 2015.
  17. Krpata, Mitch (December 7, 2010). "Majin and the Forsaken Kingdom review: The buddy system". Engadget (Joystiq). Retrieved November 4, 2015.
  18. Lewis, Cameron (November 24, 2010). "Majin and the Forsaken Kingdom". Official Xbox Magazine. Archived from the original on November 27, 2010. Retrieved November 4, 2015.
  19. "Review: Majin and the Forsaken Kingdom". PlayStation: The Official Magazine. December 25, 2010.
  20. 1 2 Fisher, Russ (November 29, 2010). "Majin And The Forsaken Kingdom (PS3)". The A.V. Club. Archived from the original on January 4, 2011. Retrieved October 25, 2015.
  21. 1 2 Raze, Ashton (December 2, 2010). "Majin and the Forsaken Kingdom review (X360)". The Daily Telegraph. Retrieved October 25, 2015.
  22. Larck, Adam (December 12, 2010). "Majin and the Forsaken Kingdom (Xbox 360) Review". 411Mania. Retrieved October 25, 2015.
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