Hyperreal.org
The Hyperreal website in 1996
Type of site
Rave scene, dance music, club drugs
HeadquartersSan Francisco, California, United States
EditorBrian Behlendorf
URLhyperreal.org
CommercialNo
Launched1994 (1994)

Hyperreal.org, also known as Hyperreal, is a rave culture website founded by Brian Behlendorf in 1994.[1] It is based in San Francisco.

History

It was founded by Brian Behlendorf and originated as the SFRaves mailing list in 1992,[2] before launching as Hyperreal in 1994.[3] The present website has been active since 1997.[4]

Having already discovered early newsgroups and online mailing lists such as alt.rave and UK-Dance, Behlendorf set out to create a list of rave parties happening in the US, particularly in the San Francisco area. Hyperreal would soon expand into a collection of articles about dance music and club drugs, when at the time very few resources existed online. The site name originated from The Shamen track of the same name.[5][6][7]

In its earliest incarnation, Hyperreal hosted the IDM List,[8] a mailing list dedicated to discussion of the music from artists such as Aphex Twin and Mu-Ziq, and associated labels Rephlex Records and Warp.[9][10]

Hyperreal would also at one time host the first official home page for Brian Eno.[11]

References

  1. Hyperreal Information. Hyperreal.org.
  2. SFRaves Home Page. Sfraves.org.
  3. "Hyperreal". Hyperreal.org. Archived from the original on 26 December 1996.
  4. "The Beat Generation". Spin Magazine. April 1997.
  5. Mike Brown. (Dec 2000). History of Hyperreal. Hyperreal.org.
  6. Matos, Michaelangelo (11 July 2011). "How The Internet Transformed The American Rave Scene". NPR.
  7. Sicko, Dan (1999). Techno Rebels: The Renegades of Electronic Funk. Billboard Books. ISBN 978-0823084289.
  8. "Aphex Twin: Selected Ambient Works Volume II". Pitchfork. Retrieved 6 May 2020.
  9. Sherburne, Philip (14 August 2015). "Emotional Intelligence: A Guide to Melodic IDM". Pitchfork.
  10. Weidenbaum, Marc (2014). Aphex Twin's Selected Ambient Works, Volume 2. Bloomsbury. ISBN 978-1623568900.
  11. Duckworth, William (2005). Virtual Music: How the Web Got Wired for Sound. Routledge. ISBN 978-0415966757.
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