Graeme Norgate
Norgate developing music at Free Radical Design in 2006
Norgate developing music at Free Radical Design in 2006
Background information
GenresElectronica, Techno, Space music, Chill-out, Liquid funk, Acid jazz, Progressive, Ambient, Deep house, Trip hop, New age, Dance-punk, Drum and bass
Occupation(s)Composer, musician
Years active1994–present
Websitegraemenorgate.com

Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps[1] and GoldenEye 007.[2] Norgate was later an employee of Free Radical Design,[2] the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Deep Silver Dambuster Studios after Crytek closed down Crytek UK.[3]

Originally working at a bank before joining Rare in 1994, Norgate worked on the music of such games as GoldenEye 007 and Blast Corps. A friend of fellow Rare composer Robin Beanland, the two worked on the original soundtrack to Killer Instinct[4] in the 1990s. He also composed music (but was not fully credited) for other Rareware games such as Diddy Kong Racing, Jet Force Gemini,[5] and Perfect Dark.[4]

Norgate played synthesizer and programmed drums for the bands 'FWNT' and 'The Catch' between 1991 and 1992. He also works under the alias of Virez when remixing, he has remixed several songs for bands such as Sigue Sigue Sputnik, Goteki, Code 64, Seize and Illumina.

Video game soundtracks

Title Year Notes
Killer Instinct1994With Robin Beanland,[6] also converted music for the SNES and Game Boy versions.
Donkey Kong Land1995With David Wise[7]
Blast Corps1997
GoldenEye 007With Grant Kirkhope and Beanland
Diddy Kong RacingSound effects
Jet Force Gemini1999With Beanland and Alistair Lindsay
Perfect Dark2000With Kirkhope and David Clynick
TimeSplitters
TimeSplitters 2[6]2002
Second Sight2004With Christian Marcussen
TimeSplitters: Future Perfect2005
Crysis2007Audio director
Haze2008With Christian Marcussen and Cris Velasco
Gangsta' Zombies2010
I Wanna Be the BoshyUses music from Killer Instinct
Crysis 22011Audio director
Twist Pilot2012
The Snowman and the Snowdog
Gangsta' Pets
AXRIA Retro World
Crysis 32013Audio director
Ryse: Son of RomeCrytek Nottingham Developers
Killer InstinctSpecial thanks
Q.U.B.E.: Director's Cut2014
Rare Replay2015
Crack Attack
Polygoly
Homefront: The Revolution2016Audio director
Carnival Blast2019
Tamarin2020Ambient tracks and sound design.

References

  1. "Listen to N64 GoldenEye's soundtrack in beautiful, uncompressed form | Polygon". Polygon.com. 10 July 2015. Retrieved 24 July 2016.
  2. 1 2 "From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth". Designingsound.org. Retrieved 24 July 2016.
  3. Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer. Retrieved 31 October 2015.
  4. 1 2 "VGMO -Video Game Music Online- » Graeme Norgate Interview: Composer of Goldeneye and TimeSplitters". Vgmonline.net. 15 July 2011. Retrieved 24 July 2016.
  5. 1 2 Graeme Norgate. "Graeme Norgate Official webspace music from Timesplitters, Goldeneye, Crysis 2, Crysis 3, Crysis, Second Sight Killer Instinct Donkey Kong games". Graemenorgate.com. Retrieved 24 July 2016.
  6. "Donkey Kong Land (1995) Game Boy credits". Mobygames.com. Retrieved 27 July 2020.
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