David Colleen
NationalityAmerican
Alma materCornell University
Occupation(s)Architect
Businessperson

David Colleen is an American businessman and architect.[1][2][3] He has been the chief executive officer (CEO) of SapientX since co-founding it in 2016.[4][5] Previously, he founded Planet 9 Studios and was its CEO from 1994 to 2016.[6][7][8]

Early life and education

Born in the United States, Colleen attended Cornell University and graduated with a bachelor's degree in architecture, business administration, and management in 1981.[8]

Career

After relocating to San Francisco, Colleen joined an architectural firm, where he specialized in designing commercial buildings.[2] During that period, he adapted 2D drafting software, developed in the 1980s to create 3D design simulations.[2] He later collaborated with Harley Wagner Integrated in West Michigan to expand his firm's outreach.[2]

In 1991, Colleen founded Planet 9 and served as its CEO until 2016.[1][9] Under his tenure, Planet 9 specialized in constructing 3D models of buildings, streets, and various structures, using textures from digitized photographs.[3] The company modeled over 15 cities, including Austin, San Francisco, Tokyo, New York (city), and San Diego.[1][3] The process involved capturing up to 2,000 photographs of a city, creating foundational models, and then integrating the images.[3] The models utilized the Virtual Reality Modeling Language (VRML) for online navigation, requiring a VRML plug-in.[3][10] In 1996, Planet 9 built a baseball park simulation based on the San Francisco Giants' plans.[11][12] The company later created a prototype 3D conference room for SPS Payment and a VRML environment for Schlumberger.[13][14] In the 1990s, Planet 9 was recognized as a leading company in the virtual reality sector.[15]

In 1995, Colleen built VRML-based Virtual SOMA, a 3-D model of the SOuth of MArket Street in San Francisco, and showcased it at the Microsoft booth at the Siggraph conference.[16][17] In 1997, he and his team developed Virtual Tokyo, a 3D representation of the Shinjuku district in Tokyo.[2][18]

In 1999, Colleen gave a lecture at the Oklahoma City University, titled "Technology Builds Community".[19]

In 2016, Colleen co-founded SapientX with Bruce Wilcox and Maclen Marvit.[20] Prior to this, the founders had developed AI-driven, 3D, conversational characters in 2003, which were later incorporated into a Multiverse platform, RayGun, in 2008.[20][4] In the same year, SapientX released public AI chatbots that mimicked the voices of Hillary Clinton and Donald Trump.[4][21][22]

References

  1. 1 2 3 Miller, Leslie (9 January 1997). "Bringing a 3-D experience to the Internet". USA TODAY. p. 08.D. ProQuest 306789989.
  2. 1 2 3 4 5 Harger, Jim (30 July 1997). "Architect moves business into virtual reality". The Grand Rapids Press. p. b3. ProQuest 284619490.
  3. 1 2 3 4 5 "Visits to Virtual Cities". Architectural Record. November 1997. p. 140. ProQuest 222155322.
  4. 1 2 3 Johnson, Khari (20 July 2016). "This Donald Trump chatbot is great… really, really great. It's unbelievable". VentureBeat.
  5. "AI Expo illustrates the future of artificial intelligence". NewsNation. 2023-05-18. Retrieved 2023-10-03.
  6. Keeton, Ann (19 January 2006). "Software Is Close To Putting Users On the (3-D) Map". Wall Street Journal. Dow Jones Newswires.
  7. Frost, Robin (25 July 1996). "New Dimension Could Make The Web Feel Less Chaotic". Wall Street Journal.
  8. 1 2 "David Collen" (PDF). sec.gov. Retrieved 7 October 2023.
  9. "Virtual reality and the Internet Note: (STF) - Want to discover one of the many wonders found on the World Wide Web? Then let Mr Webster take you on a journey to virtual reality on the Internet and find that it's full of mad Californians". New Straits Times. 13 November 1997. p. 50. ProQuest 269150373.
  10. Watson, Chris (20 January 1997). "VRML will make over Web Chris Watson". Sentinel. p. A9.
  11. San Francisco Examiner Sun, April 21, 1996 issuu.com
  12. "Cool Net tools: learn about these powerful new Internet technologies today to get the jump on your competition tomorrow". Profit. Vol. 16, no. 1. February 1997. pp. 36–41. ProQuest 219308084.
  13. Radosevich, Lynda (9 December 1996). "Virtual reality tools come of age". InfoWorld. Vol. 18, no. 50. p. 52. ProQuest 194318480.
  14. Gibbs, Mark (27 July 1998). "We're virtually there". Network World. Vol. 15, no. 30. p. I13. ProQuest 215965779.
  15. Karpinski, Richard (19 February 1996). "Momentum Builds For Key 'Net Standards -- More than 50 companies back Moving Worlds". CommunicationsWeek. p. 1. ProQuest 226876947.
  16. Harmon, Amy (1995-08-09). "THE CUTTING EDGE: COMPUTING / TECHNOLOGY / INNOVATION : Virtual Reality Takes on a Third Dimension". Los Angeles Times. Retrieved 2023-10-03.
  17. Wagner, Mitch (8 January 1996). "VRML browsers, demos are on Web". Computerworld. Vol. 30, no. 2. p. 64. ProQuest 216034409.
  18. "Take in Tokyo without leaving your computer". The Honolulu Advertiser. 24 April 2001. p. E1.
  19. "Community Visions Due Look in Series". The Daily Oklahoman. 1 January 1999.
  20. 1 2 "Sapientx I AI Employees". sapientx.com. Retrieved 2023-10-03.
  21. Johnson, Khari (10 October 2016). "Clinton campaign launches bot that texts you Donald Trump quotes". VentureBeat.
  22. Hecht, Boaz (26 July 2016). "Bots are overemphasizing A.I. when they should emphasize intelligence". VentureBeat.
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