This lesson covers Understand Animation. It looks at animating basic characters, transforming objects, and working with collisions.

Activity 1 - Animate Basic Characters

This objective may include but is not limited to: movement, lighting, projections, frames per second (FPS), shaders, apply filters to textures, sprite animation, generate objects from user indexed primitives, matrices, understanding keyframes, motion between keyframes.

  1. Read XNA Game Studio.
  2. Read Animating a Sprite.
  3. Read App Hub.

Activity 2 - Transform Objects

This objective may include but is not limited to: forming, deforming, moving, point distances, planes, interpolation; frames per second (FPS); translation, scale, rotation.

  1. Read Animating a Sprite.
  2. Read App Hub.
  3. Read Riemer’s 2D & 3D XNA®.

Activity 3 - Work with Collisions

This objective may include but is not limited to: per pixel and rectangle collisions, collision detection, collision response, fundamentals of physics simulation.

  1. Read XNA Game Studio.
  2. Read Animating a Sprite.
  3. Read App Hub.

References

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