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LessonIntroductionThe most fundamental concept in C (and most other programming languages) is the variable. A variable is like a container. You can store things in it for later use, particularly numbers. The concept of a variable is borrowed from mathematics. A statement such as x = 1 stores the value 1 in the variable x. In C, it is much the same. To assign a value to a variable, you can write: x = 1;
But before you can do this, you must declare a variable. You declare a variable by specifying it's data type and name, like so: data_type variable_name;
The programmer may combine declaration and assignment, which is known as initialization. Here is the variable x being declared and initialized: int x = 1;
Data Types and QualifiersC is strongly typed, which means that variables must be explicitly assigned a data type. Data types indicate the type of data a variable can hold. When a variable is defined, a memory location will be assigned to the newly defined variable and it will also define the type of data that memory location will hold. C has following data types:
In addition to basic data types C also defines certain qualifiers to these data types. Qualifiers are used to make variable declaration more specific to variable uses. Qualifiers available in the C language are:
Using these qualifiers, basic data types can be flavoured in many ways as shown in the table below. Note that the values given are acceptable minimum magnitudes defined by the C Standard - each implementation will define values greater or equal in magnitude.
Note: a Standard conforming compiler can ignore these qualifiers; nevertheless, it must issue a message when an attempt is made to alter an object declared as const. Storage ClassesStorage classes define the longevity and scope of variables and functions. There are two types of storage classes: automatic and static. There are several storage class specifiers:
Storage classes can be remembered easily by remembering mnemonic RASE, i.e., register, auto, static, and extern. Example: the arithmetic mean of two numbersBorland Turbo-C (Linux/Unix users may need Linux implementation of conio.h): #include <stdio.h>
#include <conio.h>
void main(void)
{
int a, b;
float avg; // data type
printf("Enter the a:");
scanf("%d", &a);
printf("Enter the b:");
scanf("%d", &b);
avg = (a + b) / 2; // expression
printf("%f", avg);
getch(); // getchar() may work instead
return 0;
}
GCC version (may have to be compiled with "-lcurses" under MacOS X and "-lncurses" under Linux): #include <stdio.h>
int main(void)
{
int a, b;
float avg; // data type
initscr();
cbreak();
echo();
printw("Enter the a:");
refresh();
scanw("%d", &a);
clear();
printw("Enter the b:");
refresh();
scanw("%d", &b);
clear();
avg = (a + b) / 2; // expression
printw("%f", avg);
refresh();
getchar();
endwin();
return 0;
}
ExpressionsTo manipulate the variable, ‘a’, declared and defined in the previous section, an expression is needed. By definition, an expression, in C, is an interpreted combination of values, variables, operators or functions. There are a number of operators available including addition, ‘+’, subtraction, ‘-‘, division ‘/’, and multiplication ‘*’. In an expression, the variable name on the left side of the assignment operator represents the area of memory that stores interpreted results. Variable and constants on the right side of the assignment operator are interpreted to determine a result prior to assignment. Note these definitions and declarations: int a;
int b;
a = 0;
b = 8;
What follows is a statement which manipulates storage in memory (an expression becomes a statement when it is followed by a semicolon): a = b + 24;
In this statement, the constant ‘24’, is added to the value stored in the variable ‘b’. The result of that calculation, then, is assigned to a memory location, symbolically represented by the variable ‘a’. After the interpretation of the statement, the variable 'a' is assigned the value 32. TypecastingC has the concept of data types: int a;
float b;
When you assign b to a: a = b;
An int is converted to a float implicitly. However, (potentially) dangerous conversions are forbidden and stopped by the compiler: /* * means pointer, you will learn them later.
Assigning between pointers of different types is dangerous unless their layout is compatible */
int* x;
float* y;
y = x;
Converting a float* to an int* is dangerous and will be blocked by the compiler. If you must perform this operation, use the following typecast: y = (float*) x;
A type inside a pair of () is to force change x to a float* so that it can be assigned to y. If the compiler doesn't know how to convert, the result is unspecified. One can use casts to circumvent the type system of C. Casts are dangerous, but sometimes needed. External resources |
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