Shovel Knight
Developer(s)Yacht Club Games
Publisher(s)Yacht Club Games
Director(s)Sean Velasco
Designer(s)
  • Sean Velasco
  • Michael Herbster
  • Alec Faulkner
Programmer(s)
  • David D'Angelo
  • Ian Flood
Artist(s)
  • Morgan Guyer
  • Erin Pellon
  • Nick Wozniak
  • Sandy Gordon
Composer(s)
Platform(s)
Release
June 26, 2014
  • Nintendo 3DS, Wii U
    • NA: June 26, 2014
    • PAL: November 5, 2014
    • JP: June 30, 2016
    Windows
    • WW: June 26, 2014
    OS X
    • WW: September 13, 2014[1]
    Linux
    • WW: October 8, 2014[2]
    PS3, PS4, PS Vita
    • WW: April 21, 2015[3]
    Xbox One
    • WW: April 29, 2015[4]
    Amazon Fire TV
    • WW: October 5, 2015[5]
    Nintendo Switch
    • WW: March 3, 2017
Genre(s)Platform
Mode(s)Single-player, multiplayer

Shovel Knight is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017.[3][6] Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.[7]

The game received critical acclaim, with critics considering it one of the greatest video games ever made.[8][9][10] With the release of additional campaigns, the original story received the retronym Shovel of Hope. The full game was released in December 2019 as Shovel Knight: Treasure Trove, which includes three other campaigns Plague of Shadows, Specter of Torment, and King of Cards, along with multiplayer fighting game Shovel Knight Showdown.[11]

A spin-off dungeon crawler puzzle game, Shovel Knight Pocket Dungeon, was co-developed with Vine and released on December 13, 2021, for macOS, Windows, Nintendo Switch, and PlayStation 4. Another spin-off, the roguelike Shovel Knight Dig, was co-developed with Nitrome and released on September 23, 2022, for Windows, Nintendo Switch, and Apple Arcade.

Gameplay

Pre-release screenshot of Shovel Knight, with 8-bit-inspired graphics

Shovel of Hope

Shovel Knight is a 2D side-scrolling platform game with an 8-bit graphical style. In the game's first campaign, Shovel of Hope, players control the eponymous protagonist as he collects treasure and fights against the Order of No Quarter.[7] Shovel Knight's primary means of attack is his shovel, which he can either use to attack enemies head-on and dig up treasure, or aim below him while jumping to bounce on enemies, similar to the pogo jump from DuckTales or the downward thrust from Zelda II: The Adventure of Link.[12] By finding a salesman named Chester hidden in most levels, the player can purchase secondary items known as relics that can be used with a limited supply of magic. These include long-range projectiles, gloves that can punch through dirt blocks, and a locket that makes the player invincible for a brief period.

Aside from the main quest, which involves fighting through each level and defeating the boss at the end in order to progress through the world map, players are encouraged to collect as much treasure as possible. Treasure can be obtained by defeating enemies, finding chests, digging through the environment, and finding note sheets that also unlock music tracks. Any money earned can be spent in villages on various items, such as upgrades to health and magic, secondary items sold by the salesman, and armor and shovel upgrades that grant bonus skills. While the player does have infinite lives, dying will cause the player to lose some of their money, though the player can recover it by collecting the flying sacks that appear around where the player last died. For an added challenge, players can also choose to destroy checkpoints to earn more treasure at the risk of being sent back further should they die. The checkpoints in the first level are indestructible.

Completing the game opens up a New Game Plus mode, which increases the overall difficulty of the game by doubling the damage Shovel Knight takes, as well as limiting the number of checkpoints in a stage, though the player retains any relics and health and magic upgrades collected during their first playthrough. There is also a password system allowing players to input codes to unlock various cheats.

Downloadable content

Free downloadable content (DLC) updates add new features to the game, such as additional challenges, co-op modes, and a Body Swap mode allowing players to alter the genders of certain characters. Three additional single-player campaigns titled Plague of Shadows, Specter of Torment, and King of Cards each focus on different playable characters, along with multiplayer expansion Shovel Knight Showdown. These are either included as part of the Treasure Trove edition or can be purchased separately and are free for Kickstarter contributors. The single-player campaigns are available on all platforms whereas Showdown is not available on the 3DS or Vita versions due to their handheld nature.[13][14][15]

Plague of Shadows casts players as Plague Knight, who uses bombs to both attack enemies and launch himself through the air. Players can unlock and customize types of powder, casing, and fuses to alter how their bombs behave. Specter of Torment puts players in control of Specter Knight, who can run up walls and use his scythe to slash diagonally through enemies and obstacles to reach new areas. Unlike Shovel of Hope, Specter Knight's campaign does not feature a world map. Finally, King of Cards puts players in control of King Knight, who has a shoulder bash which turns into a spin attack upon colliding with enemies or walls. Levels are shorter, and only some contain bosses. The campaign features a card battle mini-game called "Joustus", in which players must tactically place cards on a field to claim spaces marked with gems. Much like Shovel Knight's items, each campaign has a unique set of items for their respective characters, and hidden collectibles to unlock upgrades.[16][11]

Shovel Knight Showdown is a competitive platform fighter in which up to four players face against each other in various match types, including depleting each other's health or collecting the most gems within a time limit. It features 20 playable characters,[17] 30 battle arenas,[18] multiple battle types, and a single-player story mode.[19][11]

Version-exclusive features

Some gameplay features are unique to specific versions of the game. Both the Nintendo 3DS and Wii U versions allow players to use touch screens to switch between secondary items without pausing the game. The 3DS version features an exclusive mode known as StreetPass Arena. This involves the player recording a short section of movement, with the goal of collecting as many gems as possible, which is then distributed to other players via StreetPass, where they can fight against that player's recorded character. The Wii U, 3DS, and Nintendo Switch versions are compatible with Shovel Knight series Amiibo figures, which unlock additional challenge stages and customizable gear, as well as fairies that can accompany the player during gameplay. The Shovel Knight Amiibo figure also originally unlocked co-operative multiplayer in the Wii U version, but this feature was later added to all versions except the 3DS and PlayStation Vita versions.[20][21] The PlayStation 4, Vita, Xbox One, and PC versions of the game feature exclusive boss battles; Kratos from God of War appears in the PS4 and Vita versions while Rare's Battletoads appear in the Xbox One and PC versions.[22]

Plot

Prior to the game, adventurers Shovel Knight and Shield Knight journeyed across the world alongside one another, but while exploring the Tower of Fate, an amulet curses Shield Knight and leaves Shovel Knight stranded outside of the sealed tower. Grieving for his friend, Shovel Knight gives up adventuring and goes into self-imposed exile. During his absence, a powerful being known as the Enchantress rises to power, spreading evil across the land. Upon hearing that the Enchantress has unsealed the Tower of Fate, Shovel Knight begins his journey back to it, hoping to find and rescue Shield Knight. In order to do so, Shovel Knight must fight the members of the Order of No Quarter, a group of knights serving the Enchantress.

While journeying towards the Tower of Fate, Shovel Knight continuously battles with his old rival Black Knight. After Black Knight is defeated for a final time at the outskirts of the tower, he reveals that the Enchantress is actually Shield Knight, who is possessed by an evil spirit that inhabits the amulet. Shovel Knight ascends the tower and defeats the Order of No Quarter again, before battling the Enchantress. He manages to exorcise the evil spirit, turning her back into Shield Knight. The amulet transforms into a powerful monster known as the Remnant of Fate, which Shovel Knight and Shield Knight defeat together. Shield Knight holds back the Remnant of Fate as the tower collapses, while Black Knight carries an unconscious Shovel Knight to safety. He leaves Shovel Knight by his campfire and departs. A post-credits scene shows Shield Knight, who managed to escape the collapsing tower, lying next to Shovel Knight as he sleeps.

Development

Designer Nick Wozniak stated that the idea for the game started out as "sort of as a joke conversation over lunch that kind of got too serious".[23] The team had already planned to make a game in the style of the NES classics that they grew up on, and eventually the sword-thrust move from Zelda II: The Adventure of Link was brought up as a move that both designers liked. They soon thought that this move would be better suited in their game for a shovel instead of a sword.[23] Other specific inspirations include Castlevania III: Dracula's Curse, DuckTales, Super Mario Bros. 3, the Mega Man series, U.N. Squadron, and Dark Souls.[24][25] The decision of the character's name was "pretty much settled" after the first brainstorming session, with the name "Plummet Knight" being the only other suggestion.[26]

The game was announced on March 17, 2013, alongside the launch of a Kickstarter campaign to fund development, with a minimum funding goal of US$75,000. The campaign reached this goal in late March and went on to collect a total of $311,502, fulfilling all announced stretch goals for additional features, by its end on April 13.[27][28] Those goals include a four-player battle mode, a mission-based challenge mode, an additional mode that swaps all the characters' genders, and additional playable story campaigns for three boss characters. To promote the Kickstarter, Yacht Club distributed copies of its initial Penny Arcade Expo demo to several prominent gaming personalities on YouTube, including Two Best Friends Play and Game Grumps.[29][30]

According to Shovel Knight programmer David D'Angelo, Shield Knight was originally supposed to be a princess, as the creators were using NES era damsel-in-distress characters like Roll, Peach, and Zelda as inspirations.[31] Originally, due to her lack of character, she was referred to as "Princess MacGuffin" within the development team.[32] For the "Body Swap" mode, Yacht Club created male versions of Shield Knight and the Enchantress. The "Enchanter" was one of the first body swap concepts Yacht Club explored, and his creation process led to many of the design rules Yacht Club's artists subsequently imposed on themselves. The Enchantress' design was inspired by traditional Japanese attire, so Yacht Club initially experimented with kimono and robes for her male counterpart as well. When this did not work out, artists moved on to a samurai-inspired design, similar to that of Ganondorf in the Super Smash Bros. series. Yacht Club's artists originally explored skirted designs for male Shield Knight, but these did not make the cut. Certain ornamental aspects of Shield Knight's armor were removed or reduced in size in order to make the character look more masculine.[33]

Shovel Knight features a chiptune soundtrack in the style of older video games from the NES era and were composed by Jake Kaufman, with two contributions by Mega Man composer Manami Matsumae. The game's soundtrack was released for download via Bandcamp on the same day as the game, as was a rearrangement album.

Shovel Knight's graphics and music mimic the style of video games from the NES era and shares the NES's limits of color palette (plus four colors) and sprite count. This means that larger sprites are superimposed on a black background to limit the onscreen colors to a realistic maximum. Other trickery to properly honor the NES limitations include camera shakes that only act on a single axis and a GUI that acts as a background layer instead of being overlaid on top of the gameplay.[34]

Release

The game was originally slated for release in September 2013, but was delayed into early 2014.[35] After various further delays,[36][37] Yacht Club Games announced on June 5 that the game would be released on June 26, 2014.[38] The game was eventually released on several additional platforms including both the PlayStation 4[39] and Xbox One, featuring exclusive boss battles, with Kratos from God of War on PS4[39] and the Battletoads on Xbox One.[40][41] Various platforms got a physical media release in October 2015.[42]

Prior to 2017, the game was sold with the name Shovel Knight, with various additional campaigns appearing as free downloadable content. An update in April 2017 made the original story campaign and additional downloadable campaigns available for standalone purchase on certain platforms, with the original campaign being subtitled Shovel of Hope.[43] A compilation containing all three campaigns was released as Shovel Knight: Treasure Trove, with all previous purchases being updated to the Treasure Trove edition.[43]

Reception

Shovel Knight received universal acclaim, according to review aggregator Metacritic.[44][45][46][47] Reception was "generally favorable" for Wii U, Xbox One and PC.[48][49][50] IGN editor Colin Moriarty awarded the game a 9/10 rating, calling it "arguably the best game released so far in 2014."[51] Infendo.com called it "a brilliant homage to a bygone era, yet an equally fresh, captivating and innovative game"[53] and Nintendo Life praised the 3DS version's "excellent controls, gorgeous graphics, an incredible soundtrack and endearing characters ... top-notch level design, varied gameplay, hidden rooms, optional challenges and a deceptively rich combat system."[52]

Including Kickstarter backers, 180,000 copies of Shovel Knight were sold within one month of the North American launch. 49,000 copies were sold on Wii U, 59,000 were sold on 3DS, and 66,000 were sold on Steam.[54] By December 4, 2014, more than 300,000 copies had been sold across all platforms.[55] As of June 30, 2015, more than 700,000 copies had been sold.[56] By December 14, 2016, 1.5 million copies had been sold.[57] Yacht Club Games revealed in April 2018 that 2 million copies of Shovel Knight: Treasure Trove had been sold.[58] By September 2019, 2.65 million copies had been sold.[59]

Accolades

List of awards and nominations
Year Awards Category Result Ref.
2014 The Game Awards 2014 Best Independent Game Won [60]
GameSpot's Game of the Year 3DS Game of the Year Nominated [61]
Overall Game of the Year Nominated [62]
Wii U Game of the Year Nominated [63]
Giant Bomb's 2014 Game of the Year Awards Best Debut Nominated [64]
Best Game Nominated [65]
Best Music Nominated [66]
Nintendo Life's Reader Awards 2014 3DS eShop Game of the Year Won [67]
Wii U eShop Game of the Year Won
Nintendo Life's Staff Awards 2014 3DS eShop Game of the Year Won [68]
Wii U eShop Game of the Year Won
National Academy of Video Game Trade Reviewers (NAVGTR) awards Original Light Mix Score, New IP Nominated [69]
Game, Original Action Nominated
2015 IGN's Best of 2014 Best 3DS Game Won [70]
Best Music Won [71]
Best Overall Game Nominated [72]
Best Platformer Won [73]
Best Platformer – People's Choice Won
Best Wii U Game Nominated [74]
18th Annual D.I.C.E. Awards Handheld Game of the Year Nominated [75]

Legacy

Merchandise

An Amiibo figure of Shovel Knight was released in 2015, as the first Amiibo toy produced by a third party.[76] An Amiibo 3-pack containing Plague Knight, Specter Knight, and King Knight was released in 2019.[77] Shovel Knight collaborated with Arby's in March 2021 to release a set of toys, which included Arby's themed cheat codes for the game.[78]

In other games

Shovel Knight appears as a playable guest character in several games[78] including Indie Pogo, Blade Strangers, Cook, Serve, Delicious: Battle Kitchen, Move or Die, Dino-Run DX, Runner3, Riverbond, Rivals of Aether, Blaster Master Zero, Bloodstained: Ritual of the Night, Road Redemption, Epic Manager, C-Wars, Starr Mazer, Runbow, All-Stars Dungeons and Diamonds, Ghost Police, Mutant Mudds Super Challenge, Pixel Noir, and Mighty Quest.[79][80] Shovel Knight characters make cameo appearances in Brawlhalla,[81][82][83] Super Smash Bros. Ultimate, Azure Striker Gunvolt 2,[84] Two Brothers, Yooka-Laylee, Aegis Defenders, The Reward: Tales of Alethrion,[85][86] River City Ransom: Underground, Creepy Castle, Puzzle Depot,[87] Crypt of the NecroDancer, Enter the Gungeon, Katana Zero, and For Honor.[88] Its music appears in Just Shapes & Beats and Voez.

Spinoffs

In February 2020, spinoff titled Shovel Knight Pocket Dungeon, a dungeon crawler puzzle game was announced, and released on December 13, 2021, for macOS, Windows, Nintendo Switch, and PlayStation 4.[89][90] A prequel titled Shovel Knight Dig, was co-developed with Nitrome and released on September 23, 2022, for Windows, Nintendo Switch, and Apple Arcade.[91]

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